#pragma once
#include "StreamableRenderAsset.h"
#include "Runtime/Rendering/Resource/StaticMeshResource.h"
namespace Alice{
    class MaterialInterface;
    class StaticMesh:public StreamableRenderAsset{
    public:
        StaticMeshResource*mStaticMeshResource;
        std::vector<MaterialInterface*> mMaterials;
        void Build();
        StaticMeshResource*GetRenderData()
        {
            return mStaticMeshResource;
        }
    };
}